Thursday, March 28, 2013

Song of the Day: A taste of the Gladiator soundtrack

In light of the whole morrowind fan-fiction project thing I'm doing, I figured I would post a song from the soundtrack of the awesome movie "Gladiator". This soundtrack (composed by Hans Zimmer, an amazing Composer, and Lisa Gerrard) gave me a lot of inspiration for the morrowind fan-fiction, it's just got some great vocal and instumental stuff. This has a real sad feel to it, it's a really great piece, in my opinion.




Morrowind Fan-Fiction Prologue

Alright the prologue for Morrowind is finished. You guys wanna see it? Well, here 'tis.



Morrowind
By Louis Dimick
Prologue
               
                Voryn screamed. His whole body felt like it was on fire. He writhed, the long jagged gaping wound on his torso spraying blood onto the rock cavern floor he lay upon. His spine-chilling moans resounded off the cavern walls. How can this be happening? Voryn slowly rose to a sitting position, growling from the pain. What remained of his clothes hung in tatters around his body. He gnashed his teeth savagely and looked down at his wound. He stared at the terrible laceration with disgust. His ribs could easily be seen through the wound. He closed his eyes and gritted his teeth. Then he raised his head and roared with rage at the ceiling of the cavern. Indoril! You betrayed me! Voryn coughed, spitting up blood onto the rock. His lungs felt mauled and bloody. Breathing was difficult. Voryn turned his head slowly from side to side, testing his neck. He winced as the skin on his throat cracked, sending trickles of blood down his chest. With a groan, Voryn moved his head up, and then back down, making sure the neck muscles worked properly. With every movement his body screamed in protest. He slowly moved his eyes, looking around the large cavern he lay in. A large pool of water lay about five yards away from where he sat. Voryn’s eyes grew wide. He had just realized how parched his throat felt.  He hauled his body forward with a moan and slowly began crawling towards the water, leaving a trail of gore behind him as he went. After much effort, sweat and searing pain, Voryn reached the pool. He groaned and dropped his head down, slurping up water with desperation. He drank two liters before he forced himself to stop. Water had never felt or tasted so good. He slowly raised his head to look over past the little lake. Light shone down from a large hole in the cavern wall about a hundred feet away. The massive hole was about fifty feet in diameter, large enough to fit a mansion…and it was collapsing. As Voryn watched, he could see that huge rock boulders that made up the upper region of the massive hole were inching their way downward, making the hole smaller with each passing minute. He gasped, a croaking sound, and scrambled on his hands and knees along the side of the lake towards the direction of the large opening. He didn’t get more than a few yards before he had to stop and rest. He collapsed on the rock, sobbing with frustration. I’m not going to make it...I’m too weak… The wounds were taking their toll. With a growl he got back onto his hands and knees and inched toward the pool to drink again. It was then that he saw his reflection. In horror, Voryn kneeled frozen to the spot, the water displaying him like a mirror. His face was one mass of burns and scratches, his left cheek was torn off revealing his cracked teeth. His once pointed ears were half burned off leaving ugly scorched stumps. The hair that remained on his blistered scalp hung in small patches, singed black. His appearance resembled the most horrid demon spawned from the darkest corner of Oblivion. Voryn struck the water with his fist and howled with rage. “Curse you, Indoril!” He screamed, “Curse you!” He clawed at his face with his nails carving furrows into his burned flesh as he fell backwards onto the rock, flailing his limbs with inconceivable wrath. He wanted to die. All this pain, the horror, the betrayal; it was all too much. In his blind rage, Voryn got back onto his knees and clawed about looking for something to kill himself with. His burned hands closed around a jagged rock, and he began beating his head with it in a wild frenzy. The rock immediately ripped gashes in his burned flesh, sending blood trickling down his neck and to the ground below. Voryn screamed from the pain and re-doubled his efforts, trying to break through his skull. In his weakened state, however, he was unable to smash the bone, and gave up. The bloodied rock fell from his hands as his vision grew hazy. On the far side of the cavern, the huge stones above the hole in the wall gave way about five feet. The hole was much smaller now. It wouldn’t be long before it closed off altogether. Lacking the strength to remain upright, Voryn fell to the ground on his side in a pool of blood. Maybe I’ll bleed to death… He thought, and closed his eyes as the blood seeped from his broken body. The end had finally come. He was sure of it. As the life drained from his body, he waited for the world to fade away; and with it all the hurt. It was at that moment when he felt it. The warmth. It started with his chest, and then slowly spread to the rest of his body. Keeping him alive. Voryn eyes snapped open. The heart. A power coursed through his being, giving him strength. He could bear the pain; use it to fuel his anger. Voryn’s sight cleared, his red eyes gleamed fiercly. With a terrible will, he determined to live. A hiss escaped his lips. And living, he knew what he would do.
                With a terrible crash, the boulders collapsed leaving the cavern in complete blackness.

Morrowind Fan-Fiction


Well, I've recently started writing a fan-fiction novel of the computer game "Morrowind". I’ve been wanting to do this for a long time and I think It's gonna be really challenging but fun. I'm going to include my own characters to the actual story's characters to make it even more interesting.

The ideas I've been having for this story have led me to think that on the ratings scale, I think this book is gonna be rated PG-13 to R.

For those of you who are thinking: "What the heck are you talking about??? Morrowind??? Huh???

I'll educate you. 

The Elder Scrolls III: Morrowind is an open world fantasy action role-playing video game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and the Xbox. Well-received publicly and critically, with over four million sales[3] and more than 60 awards (including Game of the Year),[4] the game spawned two expansion packs for the PC: Tribunal and Bloodmoon. Both were eventually repackaged into a full set containing all three, Morrowind: Game of the Year Edition, which shipped on October 30, 2003 for both PC and Xbox.[5]

The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. The central quests concern the evil Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

This is how the game works:

Morrowind begins with the player's character, having been imprisoned, arriving in Morrowind by boat in order to be pardoned. This is a common introductory segment throughout the main installments of the series. A well-received tutorial depicting the prisoner's release moves the player through the process of character creation. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, race, gender, class, and birthsign. These affect the player's starting attributes, skills, and abilities. In a throwback to the Ultima series, the player has an opportunity to answer a series of moral questions to determine his class.

Alright, now here’s the plot. This is a little long, but bear with me, here...

While Morrowind contains many quests and storylines, the central plot revolves around the reincarnation of the Dunmer hero, Indoril Nerevar. The incarnate of Nerevar, referred to as "The Nerevarine", has been prophesied to oppose and defeat the rise of the malevolent deity Dagoth Ur and the remnants of his followers. These followers are encompassed in a forbidden faction named "The Sixth House", and are mainly located within the volcanic region of Red Mountain in the center of Vvardenfell, the island on which the game takes place. Dagoth Ur has used the Heart of Lorkhan, an artifact of great power, to make himself immortal and now seeks to drive the Imperial occupiers from Morrowind using his network of spies, as well as an enormous golem, powered by the Heart of Lorkhan, which Dagoth Ur had originally been tasked to guard.
After a storm and a strange vision in his dreams, the player begins fresh off a boat from a mainland prison in a town called Seyda Neen, freed by the string-pulling of the current ruler of the Tamrielic Empire, Emperor Uriel Septim VII, with the task of meeting Caius Cosades, a member of the Blades, a secret group tasked with the protection of the Emperor and the Empire.
Cosades inducts the player into the Blades under orders of the Emperor, and sets the player on various quests to uncover the mysterious disappearances and revelations that the citizens of Vvardenfell have experienced, particularly the Sixth House and the Ashlander prophecies of the Nerevarine. It is later revealed that The Sixth House, and Dagoth Ur, has been directly influencing the people within their dreams, including attempts to invade the player's mind.
Prophecies from the nomadic people living in the Ashlands, The Ashlanders, predict that Nerevar's incarnate will fulfill a set of seven prophecies. The first two prophecies are that the Nerevarine will be born on a certain day to uncertain parents, and will be cured of Corprus disease. Fulfilling these, the player seeks to complete the third prophecy, a test to find the Moon-and-Star, the symbolic ring worn by the Nerevarine, which would instantly kill any other who tried to wear it. Once the player finds and equips the ring, he receives a vision from Azura, the ancient Daedric Princess of the Dawn and Dusk, who confirms that the player is Nerevar's incarnate. The Nerevarine completes the fourth and fifth trials, which are to rally the Great Houses and Ashlanders of Vvardenfell under one banner. After receiving the support and being declared "Hortator" of the Great Houses and "Nerevarine" of the nomadic Ashlander tribes, the player is officially, albeit reluctantly, called "Nerevarine" by the Tribunal Temple, who normally persecute anyone who claims to be the Nerevarine and sentences them to death.
The Nerevarine is invited to the palace of the poet god-King Vivec to discuss the assault on Dagoth Ur's stronghold in the heart of Red Mountain. Vivec presents the player with the artifact gauntlet Wraithguard, an ancient Dwemer artifact that can use the tools of 'Sunder' and 'Keening'. The ancient implements will destroy the fabled Heart of Lorkhan, but without having the Wraithguard equipped, it will deal a fatal blow to whoever wields it.
The player travels into Red Mountain to Dagoth Ur's citadel. After talking with Dagoth Ur, who attempts to sway the player to his side with the claim that he is merely following Nerevar's final orders, the player and Dagoth Ur fight. Besting Dagoth Ur, the player breaks the Heart of Lorkhan with Kagrenac's tools, destroying the source of Dagoth Ur's power and killing him in the process. Akulakhan's Chamber where Lorkhan's heart resides is destroyed, and in turn Red Mountain is cleared of blight and The Sixth House falls. Upon escaping from the chamber, the Nerevarine is congratulated by Azura, who appears before him to reward his efforts of fulfilling the prophecy.
After the Main Quest's completion, the game does not end. Vvardenfell is however affected in many different ways. The Blight Storms cease to plague the land, and the weak minded followers of the Sixth House are re-awakened, remembering nothing of their ordeal. The Dreamers who harassed the Nerevarine fall silent, and the Nerevarine becomes widely known as the savior of Vvardenfell. The quintessential consequence of defeating Dagoth Ur was the destruction of the Heart of Lorkhan. Due to their immortality linked to the heart, Vivec and the Tribunal become mortal again, leaving Vivec's future in question and up to the player to determine his fate. The loss of divinity among the Tribunal is the main concept for the game's expansion, "Tribunal". It has since been rumored that the hero pursued an expedition to the continent Akavir.

And that’s the game’s story. However, there's gonna be some slight changes to the storyline. Like, as you saw, the main storyline involves the main character reincarnating and stuff. Well, I'm not a huge fan of reincarnation so I'm gonna leave that out, and change it up a snitching. I have many ideas on how to do this, and I think it’ll work out great. 

What's cool about this game is that you can create your own character and have your own adventure. No person playing the game will have the exact same experience as another player. That's what's so cool.

(P.S. Info copy-and-pasted from Wikipedia. :D)

Here's the main theme song for the game. It's pretty sweet, IMO:



I think that’s it. Thanx for reading, and stick around!

Monday, March 25, 2013

Yikes

Well, my computer stopped working last monday out of the blue...So sorry about that, lol. Just got it back today, so I'm back in business! \m/ \m/

Friday, March 8, 2013

Monday, March 4, 2013

New Blog Header Pic

I've decided that every month I'm gonna have a new blog header picture. I might do some over again, though. We'll see. Anyways...

Song of the day

This is one of my favorite Megadeth songs off their album Youthinasia. This album is a pretty different album than their others, it has a slower sad feeling to it. At least to me.